The
Fanes' saga - Analysis of the legend
The
Fanes kingdom: 2 - Inserted myths
At
this point of the story, Wolff inserted two myths that must be
older than the Fanes’ saga, and ought to have been a part
of the cultural background of those who first compiled it, since
the legend makes reference to them in several passages, using
them as an archetype for a number of specific situations and characters.
They are:
-
Ey-de-Net and Spina-de-Mul: the transposal of an ancient myth
of initiation;
- The
Aurona: the fabled mine, a story in which obscure rites for
ore vein fertility are veiled.
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Remarks |
1.
Ey-de-Net and Spina-de-Mul
A
boy who wishes to become a warrior arrives at the borders
of the Fanes’ territory at dusk, from the remote country
of the Duranni.
Not far away a servant, who is coming back with the baby
Dolasilla from having met with the eagle, is assailed by
a powerful sorcerer, Spina-de-Mul
(i.e.: mule-skeleton). who can assume the aspect of a half-rotten
mule carcass and cannot be wounded by weapons. The boy attacks
him in the darkness, repeatedly hitting him with stones,
and succeeds in putting him to flight and eventually knocking
him down. Then the sorcerer, subdued, names him “Ey-de-Net”
(i.e. “Night-Eye”) and walks away. Ey-de-Net
finds a splendid gem (the "Raietta")
that the sorcerer had lost in combat, but gives it away
to Dolasilla to stop her from crying. |
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The
whole combat sequence is nothing but an initiation ceremony:
the boy must defeat his most ancestral fears and knock down
the ghost of death to receive the name that admits him into
the society of men. Obviously, the tribe’s shaman
disguises himself as a monster to frighten the kid, but
in effect opposes a just symbolic resistance. The “un-dead”
features of the monster are related to the symbolism of
death and resurrection connected with the initiation ritual.The
myth shows primeval features and ought to be related with
a culture much earlier than the Fanes themselves, maybe
even a paleolithic one. Therefore we might be in presence
of two separate legend structures overlapping. The earlier
one told of the initiation ceremony of a young man who was
destined to become a great warrior, performed by his tribe’s
shaman, whatever his tribe may have been; shaman who, during
initiation ceremonies, took the name Spina-de-Mul
and assumed all monstruous features we can find today in
our legend. At the Fanes' times, the Spina-de-Mul
of the ancient legend was understood as the archetype of
the sorcerer, and Ey-de-Net the corresponding archetype
of the warrior. We shall see later that the couple of characters
is repeating: again, we have a contention, a physical confrontation,
between a cunning spiritual chief and a great warrior, who
later on shall fall in love, to the point of deserting his
people. Both myths can therefore overlap, and as a consequence
the characters may be identified one another, so that names
and deeds pertaining to the earlier tale migrate into the
protagonists of the later one.The presence of the baby Dolasilla
in the scene must then be considered just as a by-product
of the myth overlapping above described.
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2.
The Aurona
Once
upon a time, under the ridge of mount Padon,
there was a golden gate, locked all the time, that was
the entrance to the country of Aurona,
whose inhabitants had forever renounced to sunlight on
the purpose to amass an enormous wealth in gold and gems.
One day, a little hole opens up in the ceiling, and through
it an old man can admire the beautiful outside world;
but he gets blinded. So the hole is hastily closed, but
everyone is now craving for getting out, specially princess
Sommavida,
who spends long hours weeping just behind the gate. Odolghes,
the young king of Contrin,
passes by and, in order to free her, pounds the golden
gate with his sword seven days long, until he breaks in.
He marries the girl, disregarding all other wealths; but
the tip of his sword remains shining with the gate’s
gold, so that the hero is nicknamed Sabja de Fek
(Sword of Fire). The inhabitants of the Aurona
scatter all over the world and the entrance to the underground
kingdom gets forgotten and is eventually buried by landslides.
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As
Palmieri
remarks, the Italian word rame (copper) derives
from the late latin auramen, thence the post-latin
name Aurona
does not imply at all that it was a gold mine (a geologically
improbable fact). It may well have been a copper mine
instead. Anyway, in the middle or recent Bronze Age, this
type of ore represented a source of great wealth and welfare
for the whole surrounding area. Significantly, the myth
of the Aurona
shows comparable features with that of the Delibana.
In the latter, the Delibana
is a virgin who must remain buried inside the mine to
grant fertility to the ore vein; she might be freed by
a prince but, since this doesn’t occur, the mine
remains productive until she dies. Sommavida
on the contrary is freed by the “king of Contrin”,
and as soon as this happens, the mine declines without
remedy. I’m inclined to believe, therefore, that
the legend of the Aurona
originally depicted the archetype of a Bronze Age copper
mine, and originated in the same period as a myth describing,
in a veiled fashion, an obscure religious practice of
the miners on the purpose of propitiating the “mountain
spirits”; or better explaining the dire consequences
one could incur by overlooking it. See further remarks
in > Essays > Aurona.
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Notes
Why
did Wolff insert
both these chapters into the Fanes’ saga, while they are
clearly myths apart, if he did the reverse with the “Croda
Rossa”?
As
far as Ey-de-Net and Spina-de-Mul are concerned, the real reason
is that both protagonists’ names will play a very important
role in the course of the saga, and Wolff presumably didn’t
realize that they were two distinct pairs of characters, separated
by a large time span and identified together on the same archetype
just because they behaved alike. The other (feeble) trait-d’union
is represented by the Raietta,
the gem that Ey-de-Net is told to have offered the baby Dolasilla,
that later on is mounted onto the warrior girl’s outfit,
and Spina-de-Mul tries to recover by any means. But the story
would hold very well even if the gem donated by the ancient hero
to an unknown girl were a completely different stone from the
one later included into Dolasilla’s outfit.
A
reference to the Aurona
repeats in three independent passages of the Fanes’ saga;
in no case we are anyway dealing with a well-determined place
or situation, but only with hearsays, so that we can maintain
that, already at the time of the Fanes, it must have been a legendary
and archetypical place, that was automatically recalled every
time one happened to be talking about mines or metals. Therefore,
its claimed localization in the Padon
appears absolutely arbitrary.
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